The Razor Crest Landing
Here is a quick breakdown of the 3D viewport in Maya, along with a few stages of the compositing process.
Software Used:
Maya: Layout / Lookdev / Animation
Photoshop: Texture Map Adjustments
EmberGen: Dust Simulation
Arnold: Rendering
Nuke: Compositing
CGTrader: Razor Crest Model by tronman
Quixel: Environmental Assets