The Razor Crest Landing

Here is a quick breakdown of the 3D viewport in Maya, along with a few stages of the compositing process.

Software Used:

Maya: Layout / Lookdev / Animation

Photoshop: Texture Map Adjustments

EmberGen: Dust Simulation

Arnold: Rendering

Nuke: Compositing

CGTrader: Razor Crest Model by tronman

Quixel: Environmental Assets

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