The Razor Crest Landing

This was a personal project made with the help of CGStirk’s Razor Crest VFX Lecture series on Youtube. It served as an introduction to V-Ray and EmberGen, a real-time simulation software, which I used to create the billowing dust effect as the ship lands. This shot also required a lot of compositing and color grading. I adjusted the lighting to bring out more detail in the Razor Crest model and used masks to break up and randomize the dust. To give this shot a more cinematic feel, I used a depth pass to create depth-of-field blur, added lens glare and a slight camera shake.

Here is a quick breakdown of the 3D viewport in Maya, along with a few stages of the compositing process:

Software Used:

Maya: Layout / Lookdev / Lighting / Animation

EmberGen: Dust Simulation

V-Ray: Rendering

Nuke: Compositing

CGTrader: Razor Crest Model by tronman

Quixel: Environmental Assets

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