Frontiersman Buck Knife
This personal project was my first attempt at product modeling and rendering. I used the 124 Frontiersman Knife from the Buck Knives company as reference. During the modeling stage, I focused on clean topology and details like the insets and separations between the metal and wood using a SubD workflow. After modeling and texturing, I moved on to lighting the scene using cool tones to accentuate the sharp highlights on the metal and draw more attention to the knives themselves. I added shotgun shell assets from ActionVFX to add more interest to the scene and adjusted their textures to better fit the final look I was going for. After rendering, I composited the scene, in which my main goal was to brighten the luminance values of the knives while darkening the background values using a cryptomatte to help further the contrast between the main asset and the background elements.


Software Used:
Maya: Modeling / Layout / Lookdev / Lighting
Substance Painter: Texturing
Photoshop: Texture Map Adjustments
Arnold: Rendering
Nuke: Compositing
ActionVFX: Shotgun Shell Assets