I am currently a student based in New York City majoring in 3D Animation and Visual Effects at the School of Visual Arts. My focus lies in combining the creative and technical aspects of CG and VFX to produce high-quality work that combines a strong sense of detail with narrative depth.
Iām particularly drawn to the efficiency of procedural workflows in CG, with a focus on digital compositing. I am constantly inspired by artists around me and I enjoy pursuing challenges that push me beyond my current skill set.
Throughout my education, I have developed a solid foundation in many industry-standard software packages like Maya, Houdini, Nuke, and the Adobe Suite. I have experience in 3D modeling, 3D animating, texturing, lighting, rigging, rendering, and compositing.